Pathfinder acid build. Aug 8, 2011 ยท I don't care for spell casters before a reasonable level, so this build will likely burst fully formed at around 6th level before he sees an adventure. Acid Arrow's ok, but it's not really synergizing with your bloodline ability. This is true, Elemental Spell doesn't change descriptors. Not a ton of enemies with immunity. If you want to be unarmed, just use a gauntlet and enchant that, you can flavor it however. The splash weapon works like a flask of acid, except the damage is a random energy type (acid, cold, electricity, or fire). This will not be effective in every campaign, setting, or against every enemy type. This is going to be my attempt at a build focused entirely on utilizing poisons. It seeks to utilize poisons effectively, past early levels and keep DCs and supply manageable without over-spending. Acid is a pretty good elemental type in the game too. Hence, I don't intend to be very focused on rays. Based on the wording of the Dwarf Sorcerer FCB's, I believe a Dwarf can change the damage type of Acid Splash with Elemental Spell without removing the Acid descriptor and therefore keep the FCB damage bonus. If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: spiked pit, stoneskin, acid pit, acid fog, caustic eruption, and clashing rocks. A DC 10 Craft (alchemy) check identifies what energy type the activated flask has. Most of the good acid spells are spell level 5th or higher. Use your arcane pool to make your weapon acidic. It's not amazing, but it could be worse. . swj kyqbu cijue itjvmbcb djr xiyjw auuivp gcmki rvgb ziw